For a year I worked on a VR/Kinect Unity game called 'Deus Deorum'. The premise was a room-scale tower defence game in which the player could interact with the 3D virtual world without a controller. I focused primarily on the tracking technology, building a layer upon the Kinect drivers to accurately track and smooth the player's hands so thaey could place buildings and attack enemies without a controller. I see a lot of potential in the tracking we used, and will seperate the tracking into a seperate project in the coming weeks.
Github Repo